.NET Stream Connector Guide¶
This is the official user guide for the .NET STREAM client connector
(Zlink.Stream.Connector). It targets desktop/server applications and natively-built
game engines (Unity, Godot C#).
Table Of Contents¶
| Document | Content |
|---|---|
| 01 — Overview | Target execution environment, deployment unit, per-engine connector responsibility |
| 02 — Unity (Native Build) | Pumping Dispatch.Async() from a MonoBehaviour, pausing, coroutine projects |
| 03 — Godot C# | Pumping from Node._Process, signal integration, shutdown handling |
The connector's API surface (options, send/request, codec, errors) is covered by the .NET Public Contract and .NET Framework Guide 09 — STREAM. This guide focuses on engine integration.
Connectors For Other Languages¶
| Document | Target |
|---|---|
| C++ Stream Connector Guide | Unreal, Godot (GDExtension), Axmol, general C++ |
| Node/TypeScript Stream Connector Guide | Browser, Unity WebGL, Cocos web, Node |
If you build for web (browser/WASM), you use the TypeScript connector regardless of language. The judgment criterion is owned by Stream Connector Common Spec §2.