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.NET Stream Connector Guide

This is the official user guide for the .NET STREAM client connector (Zlink.Stream.Connector). It targets desktop/server applications and natively-built game engines (Unity, Godot C#).

Table Of Contents

Document Content
01 — Overview Target execution environment, deployment unit, per-engine connector responsibility
02 — Unity (Native Build) Pumping Dispatch.Async() from a MonoBehaviour, pausing, coroutine projects
03 — Godot C# Pumping from Node._Process, signal integration, shutdown handling

The connector's API surface (options, send/request, codec, errors) is covered by the .NET Public Contract and .NET Framework Guide 09 — STREAM. This guide focuses on engine integration.

Connectors For Other Languages

Document Target
C++ Stream Connector Guide Unreal, Godot (GDExtension), Axmol, general C++
Node/TypeScript Stream Connector Guide Browser, Unity WebGL, Cocos web, Node

If you build for web (browser/WASM), you use the TypeScript connector regardless of language. The judgment criterion is owned by Stream Connector Common Spec §2.