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C++ Stream Connector Guide

This is the official user guide for the C++ STREAM client connector family.

Table Of Contents

Document Content
01 — Overview Product family composition, deployment unit, supported engines
02 — Getting Started Installation, CMake integration, first connection and request
03 — Connector Options Endpoint, timeout, heartbeat, reconnect, dispatch mode
04 — Sending Packets send, request, metadata, compression, codec
05 — Receiving Packets on(), dispatch(), wait_for(), event callbacks
06 — Connection Lifecycle connect, close, state transitions, reconnect, heartbeat
07 — Error Handling result_t, error_code_t, per-error handling
08 — E2E Client async(), co_await, task_t, perf scenarios
09 — Engine Adapters Using the Unreal, Godot, Axmol wrappers
10 — Packaging vcpkg, Conan, CMake find_package, build features
11 — Performance Testing Running smoke/scale, interpreting reports

Quick Reference

General C++ client: Getting StartedSending PacketsReceiving Packets

Server e2e/perf scenario: E2E ClientPerformance Testing

Engine integration: Engine AdaptersConnection Lifecycle

Deployment/build: Packaging