Play
during a match
The server decides
Results come from the server, so a tampered client can’t win.
Drop and come back
A player who loses connection returns to the same game.
Players see one world. zlink runs it on several nodes and moves players between them.
You write the game rules.
during a match
Results come from the server, so a tampered client can’t win.
A player who loses connection returns to the same game.
as players arrive
From one room to a world split across servers, with the same code.
Walk into the dungeon and land on its server without a break.
after launch
Replace a server while everyone keeps playing.
The structure is set, so AI-written game code stays correct.
pick a server language and any engine
Free on one machine. No credit card.
MMORPG, MORPG, Board, Action or FPS, and the server layout that fits.
Server, client, deploy files and the guide your AI follows, in one download.
You describe the game; the structure keeps the server code correct.
Built by game makers. We’re building our own games with zlink.