.NET Stream Connector¶
This is the documentation entry point for the .NET STREAM client connector
(Zlink.Stream.Connector). It targets desktop/server applications and
natively-built game engines (Unity, Godot C#).
| Document | Content |
|---|---|
| Guide INDEX | Overview, Unity, Godot C# |
| .NET Public Contract | Public types and signatures |
| Stream Connector Common Spec | Authoritative — target environment, transport, wire contract |
This connector can't be used for a web (browser/WASM) build. Unity WebGL and Godot Web use the Node.js/TypeScript connector.