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.NET Stream Connector

This is the documentation entry point for the .NET STREAM client connector (Zlink.Stream.Connector). It targets desktop/server applications and natively-built game engines (Unity, Godot C#).

Document Content
Guide INDEX Overview, Unity, Godot C#
.NET Public Contract Public types and signatures
Stream Connector Common Spec Authoritative — target environment, transport, wire contract

This connector can't be used for a web (browser/WASM) build. Unity WebGL and Godot Web use the Node.js/TypeScript connector.