TypeScript Stream Connector¶
⚠️ This guide is not current. The only guide that has finished review and upkeep right now is the
.NETguide. This document reflects an earlier state, and once the.NETguide is finished, this document will be deleted and rewritten based on it.When confirming the contract, don't trust this document — check the spec tree.
This is the documentation entry point for the TypeScript STREAM client connector
(@zlink-systems/stream-connector). The target is browser web clients and browser-executed builds
like Unity WebGL, Cocos Creator web, and Godot Web. Node.js is not a connector execution
environment — it's used only to run the test runner and server processes.
| Document | Content |
|---|---|
| Guide INDEX | Browser connection, codec, dispatch, and flow delivery |
| TypeScript Public Contract | Exact public types and package root |
| Stream Connector Common Spec | Target environment, transport, and wire contract |
The package root provides ws and wss connections through the platform WebSocket. It doesn't
provide a /browser subpath or a Node socket implementation.