C++ Stream Connector¶
⚠️ This guide is not current. The only guide that has finished review and upkeep right now is the
.NETguide. This document reflects an earlier state, and once the.NETguide is finished, this document will be deleted and rewritten based on it.When confirming the contract, don't trust this document — check the spec tree.
This is the documentation entry point for the C++ STREAM client connector family. It targets natively-built game engines (Unreal, Godot GDExtension, Axmol), general C++ applications, and server e2e/perf clients.
| Document | Content |
|---|---|
| Guide INDEX | Overview, getting started, options, send/receive, lifecycle, engine adapters, packaging, performance |
| core — async runtime | The no-exception, no-coroutine core runtime |
| e2e-client — coroutine client | A coroutine helper for server e2e/perf use |
| Stream Connector Common Spec | Authoritative — target environment, transport, wire contract |
This connector can't be used for a web (WASM) build. Cocos Creator web and Godot Web use the Node.js/TypeScript connector.