Reset/reconcile and the failure boundary

SyncQuestProgressReq compares GameplayStateStore facts against the fold and appends QuestReconciled

Reset/reconcile and the failure boundary SyncQuestProgressReq compares GameplayStateStore facts against the fold and appends QuestReconciled SyncQuestProgressReq SyncQuestProgressReq(player-1) SyncQuestProgressRes (read facts, compare fold) corrected progress QuestProgressNotify corrected notify Game Client · Sequence participant Game Client GameApi · Sequence participant GameApi PlayerQuestSpot · Sequence participant PlayerQuestSpot

Reconcile

  • • If GameplayStateStore facts increased but a GameplayMsg was lost, the Client or an operational trigger sends SyncQuestProgressReq.
  • • The Spot reads the authoritative facts, compares them against the current fold, and appends the needed QuestReconciled event.

Failure boundary

  • • If the Ready owner process terminates, the current Spot operation ends as Unavailable — the Framework doesn't automatically resubmit the failed operation by selecting a new QuestMission node.
  • • A new Instance intent, after an explicit Close completes authority release, can replay the event stream in a new generation. These two cases are not used in the same flow as crash failover.