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Diagram guideExplore this system
Inspecting compiled semantics
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Semantic passport
Verified source
Authored reach
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Semantic lensCompare system roles
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Semantic radar
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owner processing
• game client ↔ Session Server is one bidirectional WebSocket connection (emphasis) — the session actor validates events before the owner Spot judges them
• Session Server routes by PlayerId to the owner → the same player's events are processed in order by one owner Spot
event sourcing + correction
• appends·replays quest events, updates the read model, pushes progress to the bound session
• reset·correction query against gameplay facts as the source (dashed) — loss is absorbed by snapshot-based correction